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(New page: '''Webcomics''', or digital comics, are comics posted on the internet. Many are created and found exclusively on the web, but the creator may offer a print version as well. Some are simply...)
Current revision (21:31, 22 April 2015) (edit) (undo)
 
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'''Webcomics''', or digital comics, are comics posted on the internet. Many are created and found exclusively on the web, but the creator may offer a print version as well. Some are simply a remediation, or digital version, of a preexisting print comic. The digital format gives more freedom to creators and allows them to experiment with unconventional styles and forms that would otherwise be impossible in a physical format.  
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'''Webcomics''', or digital comics, are comics posted on the internet that tend to be serial in nature. Almost anyone can create and publish a comic online as there are no qualifications. Webcomic creators, unlike print comic artists, worry less about obstacles such as censorship and the cost of production. The digital format likewise gives artists more freedom and allows them to experiment with unconventional styles and forms that would otherwise be impossible in print comics. If the webcomic enjoys enough success, the creators may offer a print version of these comics in order to make a profit. Most webcomics do not get this popular.
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A portion of webcomics are simply a [[remediation]], or digital version, of a preexisting comic. Companies like Marvel and DC often offer a version of their printed comics online to consumers. These comics tend to mimic the layout and limits of their print counterpart, much like how an ebook may imitate a physical copy. Other webcomics are made solely with the web in mind. They may be made using more traditional materials, such as pen and ink, and then uploaded online. Most are created digitally with software like Photoshop and found exclusively on the internet. These comics may be [[Multimodal Composing|multimodal]] and experimental in nature.
==History==
==History==
===Print comics===
===Print comics===
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In dealing with comics and publishing which will ultimately lead to publishing comics on the web, it is first good to look at a small history of how comics publishing first came to be. No one can truly admit when and where comics originated on the timeline of history (McCloud 15). Throughout time, readers of comics have come to see that this particular media has gone through a lot of critical examination (McCloud 6). Only through the invention of printing did the sophistication of comics come into play for people around the world (McCloud 16). Looking to see when what is to be considered modern comics; the creation of panels, the idea of cartooning, and bringing together words and pictures, came into action believed to be around the mid 1800’s, historians believe that Rodolph Topffer was the father of such action (McCloud 17). Moving forward in time and publishing the comic book, starting in the year of 1938, in the United States, was when comics became popular with society, particularly the superhero. The idea of the superhero came from this masked or goggled view of events that are witnessed throughout our culture (Spurgeon 1). Expansion of the comic book came after the Second World War with many different genres coming out to the public (Duncan 40).
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[[Image:800px-Toepffer Cryptogame 13.jpg|270px|thumb|right|An example of Rodolphe Töpffer's comics.]]
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The webcomic was preceded by and greatly influenced by the print comic. Many of the conventions of comics are credited to the Swiss writer, Rodolphe Töpffer. Töpffer is often credited with creating some of the earliest European comics in the mid 1800s and is often known as "the father of the modern comic".<ref>McCloud, Scott. Understanding Comics: The Invisible Art. New York: HarperPerennial, 1994. Print.</ref> He is particularly well known for his 1837 ''Histoire de M. Vieux Bois'', published in English as ''The Adventures of Obadiah Oldbuck'', which is considered to be one of the first comic books.<ref>Markstein, Don. [http://www.toonopedia.com/oldbuck.htm "Don Markstein's Toonopedia: Mr. Obadiah Oldbuck."] Web. 19 Apr. 2015. </ref> Many of his publications, including ''Histoire de M. Vieux Bois'', features pages full of captioned panels. Each page would contain between one and six sequential panels coupled with text that would tell a story. This form would later become the standard for the more familiar and modern print comic.  
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During this timeline, it is easy to see how through the invention of technology that comic books have progressed throughout many different cultures and periods. Looking at today’s era, people are now faced with publishing comics on the web. Whether through publishing comics that have been previously published in other media, or creating comics strictly published for the web, the amount of attention that has been given to this genre of literature because of this change in publishing is exciting.  
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Comics became popularized in America in the 1920s, with humorous newspaper strips and comics such as ''The Adventures of Tintin''. The superhero genre began in June 1983 with the introduction of Superman in the first issue of ''Action Comics''. <ref>Lente, Fred, and Ryan Dunlavey. The Comic Book History of Comics. San Diego: IDW, 2012. Print.</ref> The Second World War saw an influx of such superhero and narrative comics. <ref> Duncan, Randy, and Matthew J. Smith. The Power of Comics: History, Form and Culture. New York: Continuum, 2009. Print. </ref> Since then, the medium has spread and received more critical attention. The popularity has only grown with the introduction of the internet as a new platform to create and host comics.
===Early webcomics===
===Early webcomics===
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Eric Millikin distributed the first known webcomic Witches and Stitches, a parody of the Wizard of Oz, in 1985 through CompuServe, the first major online service provider in the United States (Garrity).
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Early webcomics often sought to follow the traditional formats of print comics.
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In 1991 Hans Bjordahl published Where the Buffalo Roam on usenet and FTP and touted it as the “First Comic on the Internet” (Bjordahl). The comic originally started in a school newspaper in 1987. It migrated to the Web in 1993 after the advent of the Mosaic browser.
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[http://www.ericmillikin.com/ Eric Millikin] distributed the first known webcomic Witches and Stitches, a parody of ''The Wizard of Oz'', in 1985 through CompuServe, the first major online service provider in the United States.<ref>Garrity, Shaenon. [http://www.tcj.com/the-history-of-webcomics/ “The History of Webcomics | The Comics Journal.”] Web. 15 Apr. 2015.</ref> CompuServe allowed Millikin to self-publish his webcomic and bypass censorship. The limited nature of the internet at the time, however, made his audience very small and hindered the webcomic's distribution.<ref>Booker, M. Keith. Comics through Time: A History of Icons, Idols, and Ideas. Print.</ref> Threats of lawsuits for the unauthorized use of copyrighted material forced Millikin to take down the webcomic.<ref>Leigh, Megan. [http://pop-verse.com/2014/02/19/webcomics-from-printed-comic-strips-to-digital/ "Webcomics: From printed comic strips to digital."] 19 February, 2014. Web. 19 April, 2015.</ref>
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Doctor Fun by David Farley was the first comic published on the Web. It was made up of a series of one-panel gags that ran from September 24, 1993 to June 9, 2006. The comic gained
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In 1991 Hans Bjordahl published [http://www.shadowculture.com/wtbr/index.html Where the Buffalo Roam] on USENET and FTP and touted it as the “First Comic on the Internet”.<ref>Bjordahl, Hans.[http://www.shadowculture.com/wtbr/site.html “Where the Buffalo Roam | The Internet’s First Comic Strip | First What?”] Web. 15 Apr. 2015.</ref> The comic originally started in a school newspaper in 1987 and was based on Bjordahl's college life at the The University of Colorado at Boulder.<ref>Booker, M. Keith. Comics through Time: A History of Icons, Idols, and Ideas. Print. </ref> It migrated to the Web in 1993 after the advent of the Mosaic browser and ran until 1995.
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enough popularity that it was acknowledged by the Mosaic web browser creators as "a major breakthrough for the Web" (What’s new).
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[http://www.ibiblio.org/Dave/drfun.html Doctor Fun] by David Farley is credited as being the first official comic published on the Web.<ref>Garrity, Shaenon. [http://www.tcj.com/the-history-of-webcomics/  “The History of Webcomics | The Comics Journal.”] Web. 15 Apr. 2015.</ref> It was made up of a series of one-panel gags that ran from September 24, 1993 to June 9, 2006. The comic gained enough popularity that it was acknowledged by the Mosaic web browser creators as "a major breakthrough for the Web".<ref>[http://home.mcom.com/home/whatsnew/whats_new_0993.html “What’s New! September 1993.”] Web. 15 Apr. 2015.</ref>
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For instance, taking a look at the web comic of XKCD, by Randall Munroe, his strips of cartooning simply started as him scanning his old doodles from his school notebook and these scans took off to be turned into a very unique website that has caught the attention of a huge audience and has continued to progress throughout web culture. Interestingly enough, since this website has begun, Munroe is one of only a few professional web comic artists.
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Webcomics became increasingly popular in the early 2000s as creators realized that they could make a profit off of their work.<ref>Garrity, Shaenon. [http://www.tcj.com/the-history-of-webcomics/ “The History of Webcomics | The Comics Journal.”] Web. 15 Apr. 2015.</ref> Webcomics started gathering large followings as internet use became more standard and available. Artists increasingly began to experiment with the webcomic form after Scott McCloud's ''Reinventing Comics'' was published and new digital tools and technology became available.<ref>Garrity, Shaenon. [http://www.tcj.com/the-history-of-webcomics/ “The History of Webcomics | The Comics Journal.”] Web. 15 Apr. 2015.</ref><ref>McCloud, Scott. Reinventing Comics:. New York: Perennial, 2000. Print.</ref>
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Something to take in to consideration is that this idea of creating comics specifically for the web or publishing older works on to the web is very new to society; people are very much used to comics coming in other forms of media. So while there are some progressive artists out there creating new and interesting web comics, they have to realize that their audience has yet to catch up with their broad-minded thinking. As is the case for Randall Munroe, he has actually published a certain amount of his comics from his website into an actual book, another form or media in order to spread awareness of his work rather than strictly staying within the boundaries of the internet. This is attention-grabbing, as it almost seems like a step backwards from what humanity is attempting now.
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==Formats and styles==
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[[Image:Scott mccloud.JPG|160px|thumb|left|American comic artist and author of ''Reinventing Comics'', Scott McCloud.]]
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A portion of comics found on the web are simply a remediation of print comics. They keep the same page format and often try to emulate page flipping the same way an ereader might. Major comic book publishers, such as Marvel and DC Comics, often host their issues online. Access is generally granted after buying individual issues or paying for a subscription. The jump to digital formats by major publishing companies occurred after other sites, such as Newsarama and ComicMix, showed success in the same endeavor. Marvel, for example, did not being producing digital subscriptions until November 13, 2007. <ref>Wershler, Darren. “Digital Comics, Circulation, and the Importance of Being Eric Sluis.” Cinema Journal 50.3 (2011): 127–134. Print.</ref>
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Another web comic that grabs the audience’s attention is that of Penny Arcade, which first started off in 1998 being posted on another website before branching off and becoming its own thing. People think of today, as in the later 2000’s when comic artists would be putting their works out on to the web or creating on the web, but the artists, Holkins and Krahulik, started their work earlier than people have thought. Again, like Randall Munroe, they are one of a few who are able to truly successful with the work that they have created from Penny Arcade. As of 2010, they had an audience of 3.5 million for the comic, and have able to move on strictly from just the web comic, going so far as creating video games from their web comics and even a television series based off the comic. Their publishing rights and all that they publish had definitely grown from the year of 1998, when the internet was just beginning to be pushed wide open.
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Webcomics may follow more traditional styles, such as the one-panel gag, editorial cartoon, newspaper strip, or comic page. Many still adhere to such standards. These formats make the transition from digital to print much easier for creators who decide to publish and sell collections of their work. Those published in a nonstandard format may experience trouble when transferring the comic onto a page.
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After seeing a small history of how comics came to be and where this type of literature began to really explode in America, it is fascinating to see where this works is progressing to in today’s era. The idea of publishing strictly on the web is still new and many artists are hesitant to try as only a few are truly successful with their works. It seems that mostly other forms of media for comics still has a strong grip on comics.
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The digital format also allows for nontraditional styles and experiments. The internet allows creators to move away from pagination onto what Scott McCloud calls the “infinite canvas”. <ref>McCloud, Scott. Reinventing Comics:. New York: Perennial, 2000. Print. </ref> With the infinite canvas, online comics can theoretically extend indefinitely without running into the constraints of page sizes that print comics must adhere to and face. Some digital comics make full use of this idea, such as xkcd’s nonlinear and user directed [http://xkcd.com/1110/ “Click and Drag”].  
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==Formats and styles==
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[[Multimedia]] and multimodal forms have emerged that make full use of the possibilities offered by the web. Comics may integrate or add extra material including audio files, videos, bios, and gifs alongside the graphics. These forms may greatly increase the amount information and user interactivity, but may also run the “risk of distracting [readers] from their immersive involvement with the main narrative”. <ref>Gravett, Paul. Comics Art. New Haven, CT: Yale UP, 2013. Print. </ref>
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A portion of comics found on the web are simply a remediation of print comics. Major comic book publishers, such as Marvel and DC Comics, often host their issues online. Access is generally granted after buying individual issues or paying for a subscription. The jump to digital formats by major publishing companies occurred after other sites, such as Newsarama and ComicMix, showed success. Marvel, for example, did not being producing digital subscriptions until November 13, 2007 (Wershler).
+
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Webcomics may follow more traditional styles, such as the one-panel gag, editorial cartoon, newspaper strip, or comic page. Many still adhere to such standards. These formats make the transition from digital to print much easier for creators who decide to publish and sell collections of their work. Those published in a nonstandard format may experience trouble when transferring the comic onto a page.
+
The increasing use of multimedia and nontraditional forms in webcomics has caused some debate about what exactly distinguishes a comic from other media, such as videos or animation. Writer Daniel Goodbrey suggests that it is the reader’s active role, their control in pacing the story, which makes the difference. <ref>Goodbrey, Daniel Merlin. “Digital Comics - New Tools and Tropes.” Studies in Comics 4.1 (2013): 185–197. EBSCOhost. Web. 14 Apr. 2015.</ref>
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The digital format also allows for nontraditional styles and experiments. The internet allows creators to move away from pagination onto what Scott McCloud calls the “infinite canvas” (reinventing comics). With the infinite canvas, online comics can theoretically extend indefinitely without running into the constraints of page sizes that print comics must adhere to and face. Some digital comics make full use of this idea, such as XKCD’s “Click and Drag”. Munroe’s comic likewise demonstrates how digital comics might utilize user-directed nonlinear storytelling.
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===Notable webcomics===
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Some webcomics end up having very large and devoted fanbases. Very few become successful enough that their creators are able to live off of them, usually through ad revenue or selling merchandise. The following list provides some examples of webcomics that either become very successful or experiment with the conventions of the form. This is not an exhaustive list.
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Multimedia forms have emerged that make full use of the possibilities offered by the web. Comics may integrate or add extra material including audio files, videos, bios, and gifs alongside the graphics. These forms may greatly increase the amount information and user interactivity, but may also run the “risk of distracting [readers] from their immersive involvement with the main narrative” (Gravett).
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*[http://www.penny-arcade.com/ Penny Arcade] was first published online in 1998 on [http://www.loonygames.com/ looneygames].<ref>Krahulik, Michael & Parkinson, Jerry. [http://www.loonygames.com/content/1.13/pa/ Penny Arcade] November 1998. Web. 19 April 2015.</ref> It has since migrated to its own website, where it continues to run as one of the most popular webcomics today. The comic strips are illustrated by Mike Krahulik and written by Jerry Holkins and features their alter egos John "Gabe" Gabriel and Tycho Brahe, respectively. Like many internet comics, ''Penny Arcade'' focuses on gaming culture, commentary, and humor. There is no continuous plot. The webcomic has enjoyed enough popularity to spawn its own print collections, merchandise, [[Podcast | podcast]], [[Games | video game]], and an annual gaming convention, known as [http://prime.paxsite.com/ PAX]. Both Krahulik and Holkins are successful enough to make a living off of the webcomic, while still regularly donating charity and supporting a staff. <ref>MacDonald, Heidi (December 19, 2005). [http://www.publishersweekly.com/pw/print/20051219/35322-web-comics-page-clickers-to-page-turners.html "Web Comics: Page Clickers to Page Turners; It's like manga five or six years ago."] 19 December 2005. Web. 19 April 2015.</ref>
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The increasing use of multimedia and nontraditional forms in webcomics has caused some debate about what exactly distinguishes a comic from other media, such as videos or animation. Writer Daniel Goodbrey suggests that it is the reader’s active role, their control in pacing the story, which makes the difference.
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*[http://www.nuklearpower.com/8-bit-theater/ 8-Bit Theater] is a completed webcomic created by Brian Clevinger from March 2, 2001 to June 1, 2010. <ref>Clevinger, Brian. [http://www.nuklearpower.com/2010/06/01/ta-daaaa/ "Ta-daaaa!"] 1 June, 2010. Web. 19 April, 2015. </ref> The comic tells a story with an ongoing plot and multiple reoccurring characters. It frequently parodies role-playing video game stereotypes. Unlike many other digital comics, ''8-Bit Theater'' is not mostly hand drawn. It almost solely uses pixel graphics. The webcomic samples and [[Remix | remixes]] art from existing video games, such as the ''Final Fantasy'' series.
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[[Image:Xkcd_example.png‎|300px|thumb|right|An example comic from ''xkcd'' by Randall Munroe.]]
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*[http://xkcd.com/ xkcd] is written by Randall Munroe and began publishing regularly online in 2006. It is described by the creator as "a webcomic of romance, sarcasm, math, and language". <ref>Munroe, Randall. https://xkcd.com</ref> The comic mainly features geek humor, especially math or science jokes. Many of the entries are written as a comic strip or single-panel gag featuring solely stick figures. It became known as one of the more popular webcomics. Munroe works on ''xkcd'' fulltime, making him one of the few webcomic creators successful enough to make a living off of the work. <ref>Cohen, Noam. [http://www.nytimes.com/2008/05/26/business/media/26link.html?partner=rssnyt&emc=rss&_r=0 "This is Funny Only if You Know Unix."] 26 May, 2008. Web. 19 April, 2015.</ref> A number of the entries test the limits of the form on the internet. They may experiment with how the mouseover text, panel size, and IP addresses enhance the experience of reading the comic. <ref>Robinson, Tasha. [http://www.avclub.com/article/check-outem-xkcdems-epic-multi-day-animation-comic-95486 "Check out XKCD’s epic multi-day animation comic."] 26 March, 2013. Web. 19 April, 2015.</ref><ref>Plafke, James. [http://www.themarysue.com/xkcd-click-and-drag-comic/ "Everything You Need to Know About Today’s xkcd Comic, “Click and Drag”."] 19 September 2012. Web. 19 April 2015. </ref><ref>http://forums.xkcd.com/viewtopic.php?t=82442</ref>
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*[http://hyperboleandahalf.blogspot.com/ Hyperbole and a Half] is a combination webcomic and [[Blog | blog]] written by Allie Brosh. It boasts a unique format of digital storytelling where the comic panels are interspersed with blocks of text, pushing the limits of what defines both a blog post and a webcomic. The images are intentionally simple and employ absurdest humor. The entries often portray Brosh's daily life, but some of the most well known posts focus on her battle with depression and suicide. <ref>Bielski, Zosia. [http://www.theglobeandmail.com/life/health-and-fitness/health/meet-cartoonist-allie-brosh-an-unlikely-poster-girl-for-depression/article15190616/ "Meet candid cartoonist Allie Brosh – an unlikely poster girl for depression."] 23 April, 2014. Web. 20 April, 2015.</ref> Like many successful webcomic artists, Allie Brosh released a collection of her work for sale in book format. <ref>[http://www.amazon.com/Hyperbole-Half-Unfortunate-Situations-Mechanisms/dp/1451666179/ref=sr_1_1?ie=UTF8&qid=1384439411&sr=8-1&keywords=hyperbole+and+a+half "Hyperbole and a Half: Unfortunate Situations, Flawed Coping Mechanisms, Mayhem, and Other Things That Happened: Allie Brosh: 9781451666175: Amazon.com: Books."] Amazon.com. 20 April, 2015.</ref> 
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*[http://www.mspaintadventures.com/ MS Paint Adventures], is a site that hosts many webcomics, all written by Andrew Hussie, but is best known for the ongoing series ''Homestuck''. Despite being only a few years old, having started in 2009, ''Homestuck'' is estimated to be the longest comic on the internet with over 9,000 pages. <ref>[http://readmspa.org/stats/ "MS Paint Adventures: Statistics."] 20 April, 2015.</ref> The comic, like most of the comics on ''MS Paint Adventures'', tells an adventure story which draws inspiration from video games and interactive fiction. Many of the comic pages are often accompanied by videos, audio, or interactive flash, making the series a multimodal work. The success of the series has supported Hussie financially and inspired him to fund a video game based on the comic. <ref>Rigney, Ryan. [http://www.wired.com/2012/09/homestuck-kickstarter/ "What the Heck Is Homestuck, And How’d It Get $750K on Kickstarter?".] 6 September, 2012. Web. 20 April, 2015.</ref> The difficulty of reading the series, both due to length and complexity of characters and plot, has caused some critics like Mike Rugnetta, the host of PBS’s Idea Channel, to compare the series to James Joyce's ''Ulysses''. <ref>Orsini, Lauren Rae. [http://www.dailydot.com/culture/homestuck-ulysses-james-joyce-internet/ "Is Homestuck the "Ulysses" of the Internet?".] 6 September, 2012. Web. 20 April, 2015.</ref> The nonlinear structure has likewise caused Mordicai Knode of Tor Books to claim that "Homestuck is the first great work of genuinely hypertext fiction." <ref>Mordicai Knode. [http://www.tor.com/blogs/2012/09/homestuck-is-the-first-great-work-of-internet-fiction | "Homestuck is the First Great Work of Internet Fiction."] Tor Books. 18 September, 2012. Web. 20 April, 2015.</ref>
==Success and publishing==
==Success and publishing==
The internet had democratized and globalized comic creation, allowing almost anyone to post their creations online. Writers are not as constrained by publishers, printing, or commissioners on the web as they are offline. Production is usually low-cost and free of censorship, and access to the comics is easily obtainable. However, few ever enjoy financial success.
The internet had democratized and globalized comic creation, allowing almost anyone to post their creations online. Writers are not as constrained by publishers, printing, or commissioners on the web as they are offline. Production is usually low-cost and free of censorship, and access to the comics is easily obtainable. However, few ever enjoy financial success.
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Comic creators may try to make a profit by offering subscription-based services. They may also use crowdfunding platforms such as Kickstarter to fund their projects and goals. If the comic enjoys enough success, the writer may offer a print collection. Even if the full comic is available online for free, “plenty of readers still want to own it in a tangible printed edition” (Gravett).
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Comic creators mostly make revenue from ad services or selling merchandise. They may also try to make a profit by offering subscription-based services. They may also use crowdfunding platforms such as Kickstarter to fund their projects and goals, especially if they are just starting a webcomic. If the comic enjoys enough success, the writer may offer a print collection. Even if the full comic is available online for free, “plenty of readers still want to own it in a tangible printed edition”. <ref>Gravett, Paul. Comics Art. New Haven, CT: Yale UP, 2013. Print.</ref>
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==External Links==
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As webcomics have grown in popularity, so too has their recognition and critical reception offline. A number of organizations give annual awards to distinguished webcomics. The Eisner Awards and Harvey Awards are two such examples. Webcomics that are put into a print collection will also receive attention and praise. Kate Beaton's book version of ''Hark! A Vagrant'', for example, has both won a Harvey Award and was recognized by ''Time'' magazine as "the wittiest book of 2011" in their list of top ten fiction books for 2011. <ref>Grossman, Lev. [http://content.time.com/time/specials/packages/article/0,28804,2101344_2101086_2101094,00.html "7. Hark! A Vagrant by Kate Beaton."] ''Time.'' 7 December, 2011. Web. 20 April, 2015.</ref>
==References==
==References==
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<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"><references /></div>

Current revision

Webcomics, or digital comics, are comics posted on the internet that tend to be serial in nature. Almost anyone can create and publish a comic online as there are no qualifications. Webcomic creators, unlike print comic artists, worry less about obstacles such as censorship and the cost of production. The digital format likewise gives artists more freedom and allows them to experiment with unconventional styles and forms that would otherwise be impossible in print comics. If the webcomic enjoys enough success, the creators may offer a print version of these comics in order to make a profit. Most webcomics do not get this popular.

A portion of webcomics are simply a remediation, or digital version, of a preexisting comic. Companies like Marvel and DC often offer a version of their printed comics online to consumers. These comics tend to mimic the layout and limits of their print counterpart, much like how an ebook may imitate a physical copy. Other webcomics are made solely with the web in mind. They may be made using more traditional materials, such as pen and ink, and then uploaded online. Most are created digitally with software like Photoshop and found exclusively on the internet. These comics may be multimodal and experimental in nature.

Contents

[edit] History

[edit] Print comics

An example of Rodolphe Töpffer's comics.
An example of Rodolphe Töpffer's comics.

The webcomic was preceded by and greatly influenced by the print comic. Many of the conventions of comics are credited to the Swiss writer, Rodolphe Töpffer. Töpffer is often credited with creating some of the earliest European comics in the mid 1800s and is often known as "the father of the modern comic".[1] He is particularly well known for his 1837 Histoire de M. Vieux Bois, published in English as The Adventures of Obadiah Oldbuck, which is considered to be one of the first comic books.[2] Many of his publications, including Histoire de M. Vieux Bois, features pages full of captioned panels. Each page would contain between one and six sequential panels coupled with text that would tell a story. This form would later become the standard for the more familiar and modern print comic.

Comics became popularized in America in the 1920s, with humorous newspaper strips and comics such as The Adventures of Tintin. The superhero genre began in June 1983 with the introduction of Superman in the first issue of Action Comics. [3] The Second World War saw an influx of such superhero and narrative comics. [4] Since then, the medium has spread and received more critical attention. The popularity has only grown with the introduction of the internet as a new platform to create and host comics.

[edit] Early webcomics

Early webcomics often sought to follow the traditional formats of print comics.

Eric Millikin distributed the first known webcomic Witches and Stitches, a parody of The Wizard of Oz, in 1985 through CompuServe, the first major online service provider in the United States.[5] CompuServe allowed Millikin to self-publish his webcomic and bypass censorship. The limited nature of the internet at the time, however, made his audience very small and hindered the webcomic's distribution.[6] Threats of lawsuits for the unauthorized use of copyrighted material forced Millikin to take down the webcomic.[7]

In 1991 Hans Bjordahl published Where the Buffalo Roam on USENET and FTP and touted it as the “First Comic on the Internet”.[8] The comic originally started in a school newspaper in 1987 and was based on Bjordahl's college life at the The University of Colorado at Boulder.[9] It migrated to the Web in 1993 after the advent of the Mosaic browser and ran until 1995.

Doctor Fun by David Farley is credited as being the first official comic published on the Web.[10] It was made up of a series of one-panel gags that ran from September 24, 1993 to June 9, 2006. The comic gained enough popularity that it was acknowledged by the Mosaic web browser creators as "a major breakthrough for the Web".[11]

Webcomics became increasingly popular in the early 2000s as creators realized that they could make a profit off of their work.[12] Webcomics started gathering large followings as internet use became more standard and available. Artists increasingly began to experiment with the webcomic form after Scott McCloud's Reinventing Comics was published and new digital tools and technology became available.[13][14]

[edit] Formats and styles

American comic artist and author of Reinventing Comics, Scott McCloud.
American comic artist and author of Reinventing Comics, Scott McCloud.

A portion of comics found on the web are simply a remediation of print comics. They keep the same page format and often try to emulate page flipping the same way an ereader might. Major comic book publishers, such as Marvel and DC Comics, often host their issues online. Access is generally granted after buying individual issues or paying for a subscription. The jump to digital formats by major publishing companies occurred after other sites, such as Newsarama and ComicMix, showed success in the same endeavor. Marvel, for example, did not being producing digital subscriptions until November 13, 2007. [15]

Webcomics may follow more traditional styles, such as the one-panel gag, editorial cartoon, newspaper strip, or comic page. Many still adhere to such standards. These formats make the transition from digital to print much easier for creators who decide to publish and sell collections of their work. Those published in a nonstandard format may experience trouble when transferring the comic onto a page.

The digital format also allows for nontraditional styles and experiments. The internet allows creators to move away from pagination onto what Scott McCloud calls the “infinite canvas”. [16] With the infinite canvas, online comics can theoretically extend indefinitely without running into the constraints of page sizes that print comics must adhere to and face. Some digital comics make full use of this idea, such as xkcd’s nonlinear and user directed “Click and Drag”.

Multimedia and multimodal forms have emerged that make full use of the possibilities offered by the web. Comics may integrate or add extra material including audio files, videos, bios, and gifs alongside the graphics. These forms may greatly increase the amount information and user interactivity, but may also run the “risk of distracting [readers] from their immersive involvement with the main narrative”. [17]

The increasing use of multimedia and nontraditional forms in webcomics has caused some debate about what exactly distinguishes a comic from other media, such as videos or animation. Writer Daniel Goodbrey suggests that it is the reader’s active role, their control in pacing the story, which makes the difference. [18]

[edit] Notable webcomics

Some webcomics end up having very large and devoted fanbases. Very few become successful enough that their creators are able to live off of them, usually through ad revenue or selling merchandise. The following list provides some examples of webcomics that either become very successful or experiment with the conventions of the form. This is not an exhaustive list.

  • Penny Arcade was first published online in 1998 on looneygames.[19] It has since migrated to its own website, where it continues to run as one of the most popular webcomics today. The comic strips are illustrated by Mike Krahulik and written by Jerry Holkins and features their alter egos John "Gabe" Gabriel and Tycho Brahe, respectively. Like many internet comics, Penny Arcade focuses on gaming culture, commentary, and humor. There is no continuous plot. The webcomic has enjoyed enough popularity to spawn its own print collections, merchandise, podcast, video game, and an annual gaming convention, known as PAX. Both Krahulik and Holkins are successful enough to make a living off of the webcomic, while still regularly donating charity and supporting a staff. [20]
  • 8-Bit Theater is a completed webcomic created by Brian Clevinger from March 2, 2001 to June 1, 2010. [21] The comic tells a story with an ongoing plot and multiple reoccurring characters. It frequently parodies role-playing video game stereotypes. Unlike many other digital comics, 8-Bit Theater is not mostly hand drawn. It almost solely uses pixel graphics. The webcomic samples and remixes art from existing video games, such as the Final Fantasy series.
An example comic from xkcd by Randall Munroe.
An example comic from xkcd by Randall Munroe.
  • xkcd is written by Randall Munroe and began publishing regularly online in 2006. It is described by the creator as "a webcomic of romance, sarcasm, math, and language". [22] The comic mainly features geek humor, especially math or science jokes. Many of the entries are written as a comic strip or single-panel gag featuring solely stick figures. It became known as one of the more popular webcomics. Munroe works on xkcd fulltime, making him one of the few webcomic creators successful enough to make a living off of the work. [23] A number of the entries test the limits of the form on the internet. They may experiment with how the mouseover text, panel size, and IP addresses enhance the experience of reading the comic. [24][25][26]
  • Hyperbole and a Half is a combination webcomic and blog written by Allie Brosh. It boasts a unique format of digital storytelling where the comic panels are interspersed with blocks of text, pushing the limits of what defines both a blog post and a webcomic. The images are intentionally simple and employ absurdest humor. The entries often portray Brosh's daily life, but some of the most well known posts focus on her battle with depression and suicide. [27] Like many successful webcomic artists, Allie Brosh released a collection of her work for sale in book format. [28]
  • MS Paint Adventures, is a site that hosts many webcomics, all written by Andrew Hussie, but is best known for the ongoing series Homestuck. Despite being only a few years old, having started in 2009, Homestuck is estimated to be the longest comic on the internet with over 9,000 pages. [29] The comic, like most of the comics on MS Paint Adventures, tells an adventure story which draws inspiration from video games and interactive fiction. Many of the comic pages are often accompanied by videos, audio, or interactive flash, making the series a multimodal work. The success of the series has supported Hussie financially and inspired him to fund a video game based on the comic. [30] The difficulty of reading the series, both due to length and complexity of characters and plot, has caused some critics like Mike Rugnetta, the host of PBS’s Idea Channel, to compare the series to James Joyce's Ulysses. [31] The nonlinear structure has likewise caused Mordicai Knode of Tor Books to claim that "Homestuck is the first great work of genuinely hypertext fiction." [32]

[edit] Success and publishing

The internet had democratized and globalized comic creation, allowing almost anyone to post their creations online. Writers are not as constrained by publishers, printing, or commissioners on the web as they are offline. Production is usually low-cost and free of censorship, and access to the comics is easily obtainable. However, few ever enjoy financial success.

Comic creators mostly make revenue from ad services or selling merchandise. They may also try to make a profit by offering subscription-based services. They may also use crowdfunding platforms such as Kickstarter to fund their projects and goals, especially if they are just starting a webcomic. If the comic enjoys enough success, the writer may offer a print collection. Even if the full comic is available online for free, “plenty of readers still want to own it in a tangible printed edition”. [33]

As webcomics have grown in popularity, so too has their recognition and critical reception offline. A number of organizations give annual awards to distinguished webcomics. The Eisner Awards and Harvey Awards are two such examples. Webcomics that are put into a print collection will also receive attention and praise. Kate Beaton's book version of Hark! A Vagrant, for example, has both won a Harvey Award and was recognized by Time magazine as "the wittiest book of 2011" in their list of top ten fiction books for 2011. [34]

[edit] References

  1. McCloud, Scott. Understanding Comics: The Invisible Art. New York: HarperPerennial, 1994. Print.
  2. Markstein, Don. "Don Markstein's Toonopedia: Mr. Obadiah Oldbuck." Web. 19 Apr. 2015.
  3. Lente, Fred, and Ryan Dunlavey. The Comic Book History of Comics. San Diego: IDW, 2012. Print.
  4. Duncan, Randy, and Matthew J. Smith. The Power of Comics: History, Form and Culture. New York: Continuum, 2009. Print.
  5. Garrity, Shaenon. “The History of Webcomics | The Comics Journal.” Web. 15 Apr. 2015.
  6. Booker, M. Keith. Comics through Time: A History of Icons, Idols, and Ideas. Print.
  7. Leigh, Megan. "Webcomics: From printed comic strips to digital." 19 February, 2014. Web. 19 April, 2015.
  8. Bjordahl, Hans.“Where the Buffalo Roam | The Internet’s First Comic Strip | First What?” Web. 15 Apr. 2015.
  9. Booker, M. Keith. Comics through Time: A History of Icons, Idols, and Ideas. Print.
  10. Garrity, Shaenon. “The History of Webcomics | The Comics Journal.” Web. 15 Apr. 2015.
  11. “What’s New! September 1993.” Web. 15 Apr. 2015.
  12. Garrity, Shaenon. “The History of Webcomics | The Comics Journal.” Web. 15 Apr. 2015.
  13. Garrity, Shaenon. “The History of Webcomics | The Comics Journal.” Web. 15 Apr. 2015.
  14. McCloud, Scott. Reinventing Comics:. New York: Perennial, 2000. Print.
  15. Wershler, Darren. “Digital Comics, Circulation, and the Importance of Being Eric Sluis.” Cinema Journal 50.3 (2011): 127–134. Print.
  16. McCloud, Scott. Reinventing Comics:. New York: Perennial, 2000. Print.
  17. Gravett, Paul. Comics Art. New Haven, CT: Yale UP, 2013. Print.
  18. Goodbrey, Daniel Merlin. “Digital Comics - New Tools and Tropes.” Studies in Comics 4.1 (2013): 185–197. EBSCOhost. Web. 14 Apr. 2015.
  19. Krahulik, Michael & Parkinson, Jerry. Penny Arcade November 1998. Web. 19 April 2015.
  20. MacDonald, Heidi (December 19, 2005). "Web Comics: Page Clickers to Page Turners; It's like manga five or six years ago." 19 December 2005. Web. 19 April 2015.
  21. Clevinger, Brian. "Ta-daaaa!" 1 June, 2010. Web. 19 April, 2015.
  22. Munroe, Randall. https://xkcd.com
  23. Cohen, Noam. "This is Funny Only if You Know Unix." 26 May, 2008. Web. 19 April, 2015.
  24. Robinson, Tasha. "Check out XKCD’s epic multi-day animation comic." 26 March, 2013. Web. 19 April, 2015.
  25. Plafke, James. "Everything You Need to Know About Today’s xkcd Comic, “Click and Drag”." 19 September 2012. Web. 19 April 2015.
  26. http://forums.xkcd.com/viewtopic.php?t=82442
  27. Bielski, Zosia. "Meet candid cartoonist Allie Brosh – an unlikely poster girl for depression." 23 April, 2014. Web. 20 April, 2015.
  28. "Hyperbole and a Half: Unfortunate Situations, Flawed Coping Mechanisms, Mayhem, and Other Things That Happened: Allie Brosh: 9781451666175: Amazon.com: Books." Amazon.com. 20 April, 2015.
  29. "MS Paint Adventures: Statistics." 20 April, 2015.
  30. Rigney, Ryan. "What the Heck Is Homestuck, And How’d It Get $750K on Kickstarter?". 6 September, 2012. Web. 20 April, 2015.
  31. Orsini, Lauren Rae. "Is Homestuck the "Ulysses" of the Internet?". 6 September, 2012. Web. 20 April, 2015.
  32. Mordicai Knode. | "Homestuck is the First Great Work of Internet Fiction." Tor Books. 18 September, 2012. Web. 20 April, 2015.
  33. Gravett, Paul. Comics Art. New Haven, CT: Yale UP, 2013. Print.
  34. Grossman, Lev. "7. Hark! A Vagrant by Kate Beaton." Time. 7 December, 2011. Web. 20 April, 2015.
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