Second Life

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About Second Life

Second Life is an online virtual world that allows users to interact with other users via animated representations of users called "avatars". Accounts are free and accessing Second Life requires a that a program be downloaded. Second Life "residents" can find and chat with others, build objects and buildings and Second Life even has a thriving economy that uses "Linden Dollars."

Many libraries and library schools have begun to set up shop in Second Life to offer services and information to the residents. See the bottom section below for articles and resources about Second Life.

University of Michigan in Second Life

  • Second Life @ the University of Michigan (SLUM)
    The SLUM blog includes events, community, notes from meetings, reference, tutorials and other information about what UM is doing in Second Life. It is intended to be a vehicle for the Wolverine-Community group in Second Life. To join the Wolverine-Community group, please email Marc Stephens or IM Memetic Projects inworld with your avatar name and university affiliation.

MLibrarians in Second Life

  • Gillian Mayman (RL) / Gillian Oh (SL)
  • Patricia F. Anderson (RL) / Perplexity Peccable (SL)

Resources

  • Alliance Second Life Library 2.0 | Talis Developer Network
    The Second Life Library 2.0 entry in the Talis “Mashing Up the Library” competition provides a snapshot of the group’s progress a few months into the InfoIsland project. Although outdated (from September 2006), this description provides a good introduction.
  • nmc | the new media consortium
    Devoted to exploring the opportunities for education presented by emerging media technologies. Second Life is one of their main projects; they operate a virtual campus in SL, and is collaborating with the InfoIsland library project.
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