Human-Computer Interaction
From DigitalRhetoricCollaborative
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===Human-Computer Interaction=== | ===Human-Computer Interaction=== | ||
- | Human-Computer Interaction (HCI) is identified as a developmental research approach that involves sections in theory, methodology, and function. It intends to design, construct, and assess digital-based interactive systems. HCI engages hardware, software, input-output gadgets, displays, training, and also documentation in order to provide more effective, secure, and user-friendly application for the potential user.<ref>Eyman, D. (2015). Digital Rhetoric: Theory, Method, Practice. Ann Arbor, University of Michigan Press.</ref> | + | Human-Computer Interaction (HCI) is identified as a developmental research approach that involves sections in theory, methodology, and function. It intends to design, construct, and assess digital-based interactive systems. HCI engages hardware, software, input-output gadgets, displays, training, and also documentation in order to provide more effective, secure, and user-friendly application for the potential user.<ref>Eyman, D. (2015). Digital Rhetoric: Theory, Method, Practice. Ann Arbor, University of Michigan Press.</ref> <ref>Hartson, H. Rex. (1998) Human-computer interactions: Interdisciplinary root and trends. Journal of Systems and Software, 43(2): 103-18.</ref> |
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==References== | ==References== | ||
<references /> | <references /> |
Current revision
[edit] Human-Computer Interaction
Human-Computer Interaction (HCI) is identified as a developmental research approach that involves sections in theory, methodology, and function. It intends to design, construct, and assess digital-based interactive systems. HCI engages hardware, software, input-output gadgets, displays, training, and also documentation in order to provide more effective, secure, and user-friendly application for the potential user.[1] [2]
[edit] References
- ↑ Eyman, D. (2015). Digital Rhetoric: Theory, Method, Practice. Ann Arbor, University of Michigan Press.
- ↑ Hartson, H. Rex. (1998) Human-computer interactions: Interdisciplinary root and trends. Journal of Systems and Software, 43(2): 103-18.